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Arma 3 rhs class names
Arma 3 rhs class names










arma 3 rhs class names

  • MCC_allowedPlayers="" - replace the "all" statement with array of strings containing the players UID to determine who will have access to MCC from the server side.
  • arma 3 rhs class names

    In the DEFAULT_SERVER.ini you'll find some expressions you can change:Īll statements starting with are headers: To get to the iniDBi2 files you'll need to locate the mod folder which is usually in the ArmA 3 root folder under the folder go to the "db" folder then you'll find a file named "DEFAULT_SERVER.ini"

  • don't forget that ItemInfo inherits some parameters from InventoryOpticsItem_Base_F (eg.Servers or host players can configure the role selection by editing some of the default files create by iniDBi2.
  • arma 3 rhs class names

  • there is the same ItemInfo subclass but with different parameters.
  • in addition to default parameters mentioned in muzzle accessories class, there is weaponInfoType to choose a correct resource for weapon info directly inside optic class.
  • for hiding of magazine:Ĭlass MuzzleFlashROT Optics
  • custom reload animation have a good use of newly added parameter unHideValue for hide type of animations - you are now able to make asymmetrical animations eg.
  • Good practice is to place them in same distance form focus point
  • there needs to be a focus point, the best place is the red dot of collimator, with memory point OP_look by default and several points for eye, usually OP_eyeX where X is the number of the point.
  • this selection needs to have an axis in memory lod, default naming is OP_axis.
  • there needs to be a selection that is going to rotate (in case of collimator sights), default naming is OP.
  • adjustable sights for grenade launchers.
  • Rear part should be named BackSight with BackSight_axis in memory lod.
  • Front part should be named ForeSight with ForeSight_axis in memory lod.
  • You need to create selections and axes for iron sights if You want them folded once the optics is put on the weapon.
  • all these proxies could be redefined in cfgWeapons > Weapon > WeaponSlotsInfo > XXX > linkProxy parameter where XXX is the slot name.
  • arma 3 rhs class names

  • bipod accessory should be on proxy \A3\data_f_mark\proxies\weapon_slots\UNDERBARREL.
  • side accessory should be on proxy \A3\data_f\proxies\weapon_slots\SIDE.
  • optics should be on proxy \A3\data_f\proxies\weapon_slots\TOP.
  • muzzle accessory should be on proxy \A3\data_f\proxies\weapon_slots\MUZZLE.
  • Please be aware of our Arma 3 modding license:Īdditional functionality compared to A2/OA
  • 1 Additional functionality compared to A2/OA.











  • Arma 3 rhs class names