
MCC_allowedPlayers="" - replace the "all" statement with array of strings containing the players UID to determine who will have access to MCC from the server side.
In the DEFAULT_SERVER.ini you'll find some expressions you can change:Īll statements starting with are headers: To get to the iniDBi2 files you'll need to locate the mod folder which is usually in the ArmA 3 root folder under the folder go to the "db" folder then you'll find a file named "DEFAULT_SERVER.ini"
don't forget that ItemInfo inherits some parameters from InventoryOpticsItem_Base_F (eg.Servers or host players can configure the role selection by editing some of the default files create by iniDBi2.
there is the same ItemInfo subclass but with different parameters. in addition to default parameters mentioned in muzzle accessories class, there is weaponInfoType to choose a correct resource for weapon info directly inside optic class. for hiding of magazine:Ĭlass MuzzleFlashROT Optics custom reload animation have a good use of newly added parameter unHideValue for hide type of animations - you are now able to make asymmetrical animations eg. Good practice is to place them in same distance form focus point there needs to be a focus point, the best place is the red dot of collimator, with memory point OP_look by default and several points for eye, usually OP_eyeX where X is the number of the point. this selection needs to have an axis in memory lod, default naming is OP_axis. there needs to be a selection that is going to rotate (in case of collimator sights), default naming is OP. adjustable sights for grenade launchers. Rear part should be named BackSight with BackSight_axis in memory lod. Front part should be named ForeSight with ForeSight_axis in memory lod. You need to create selections and axes for iron sights if You want them folded once the optics is put on the weapon. all these proxies could be redefined in cfgWeapons > Weapon > WeaponSlotsInfo > XXX > linkProxy parameter where XXX is the slot name.
bipod accessory should be on proxy \A3\data_f_mark\proxies\weapon_slots\UNDERBARREL. side accessory should be on proxy \A3\data_f\proxies\weapon_slots\SIDE. optics should be on proxy \A3\data_f\proxies\weapon_slots\TOP. muzzle accessory should be on proxy \A3\data_f\proxies\weapon_slots\MUZZLE. Please be aware of our Arma 3 modding license:Īdditional functionality compared to A2/OA 1 Additional functionality compared to A2/OA.